This means that they will be placed on top of any land features in your map. Sound effects placed contain coordinates for both the x axis and y axis, but also the z axis as well. This is simply down to your own imagination as to where you feel the sound effects are best placed in your map. The same is true for all other sound effects as well. You may choose to place it in a forest, on a hill or in a whole variety of places. So just because a sound effect is for water, that does not necessarily mean you only have to place it in water. Sound effects can also be placed wherever you would like them to be placed. This means that sound effects can be a vital tool for drawing a player into your map. In addition to this, the further out the game camera is, the quieter the sounds become. More advanced sound card and speaker systems will also play sounds from the top of the screen and the bottom of the screen in a similar way, being heard in front of and behind you. Sounds on the left-hand side of the screen will play more out of the left speaker, while those on the right will play more out of the right. The same is true for any new sound effects you place instead of them- it will take a few moments for the game to adapt to the sound changes you have made before it will cross-fade the sounds and play the correct ones.ĭue to some pretty incredible effects within the game engine, the location of sound effects on the map will depend on which of your speakers the effects come out of. Once you remove sound effects, there will normally be a slight delay in the game fading out the sound effects you have deleted. Simply select the sound pallete from the menu to edit sounds again. The sounds will still continue to be valid and will remain as they are unless erased, however you will only see them whilst specifically editing sounds. The same is true for the visible sound effects placed in the editor. Note that the yellow squares will only show on the minimap for as long as you are using the sounds menu. You can also see on the screenshot above that the sound effects are also displayed as a yellow square on the minimap. Each image is different depending on what sound effect you are trying to place. To place a sound effect, left click on the sound effect in the editor menu and then left click on the map somewhere:Īs you can see, when you place sound effects on the map, they are represented by the circular image-like shape. The full list of sounds available in Stronghold 2 are as follows: To find the sound effects, simply click the speaker icon underneath the "back" button whilst in the editor. These effects can really bring your map to life in ways that other visual effects can't. Whether it's a gentle brook, a waterfall or just a village centre- there are sound effects for everything in Stronghold 2. No map in Stronghold 2 is complete without sound effects.
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